also
i know its just my laptop being shit in specs but its laggy
just asking if the ground is a randomly generated terrain
if yes then how?
is it creating indivitual cubes or like minecraft (a.k.a generating a terrain with just the faces in_front visible)
Hehe
The only thing i need to fix before moving on is to figure out how the fuck can i keep track of different trees for deleting or other stuff
Since sokar2d doesn’t keep track of objects (it does but for just the last one’)
Oh
Thats kinda an issue since
Spawning individual cubes multiple times will cause the game to drop in framerates
Since it needs to render everything for every frame
There are tutorials that teach you how to make voxel based terrain
Its better since it just has to render the faces that are visible
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cool game:) btw add grass
Thanks) I will add it soon
also i know its just my laptop being shit in specs but its laggy just asking if the ground is a randomly generated terrain if yes then how? is it creating indivitual cubes or like minecraft (a.k.a generating a terrain with just the faces in_front visible)
pardon me if it was idiotic
i tried to remake your game inside solar2d
here is what i made for now:
Looks not that bad!
Hehe The only thing i need to fix before moving on is to figure out how the fuck can i keep track of different trees for deleting or other stuff Since sokar2d doesn’t keep track of objects (it does but for just the last one’)
hello again!
i tried again remaking your game in 3d!
Yes, the terrain is randomly generated and consists of individual cubes
Oh Thats kinda an issue since Spawning individual cubes multiple times will cause the game to drop in framerates Since it needs to render everything for every frame
There are tutorials that teach you how to make voxel based terrain Its better since it just has to render the faces that are visible